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– Fix issue with baby Managarmr jumping around like crazy – Attempts to fix issues with Managarmr getting stuck – Fixed Managarmr jumping and diving while encumbered – Fixed Managarmr dashing when encumbered. – Increased Managarmr stamina usage for chained jumps – Baby Managarmr now only does his moves while following – Fixed issue with FOV calculating incorrectly when user has a non-default FOV setting. – Adjusted ice breath to not be usable directly behind you on the ground. – Now requires half second pass before allowing another forward dash after jumping. – Fixed harvest component so that Megatheriums can harvest berries and thatch from bushes – Fix infinite stamina glitch when you force a Velonasaur to poop while shooting Large high level flyers will now be grounded slower. – The speed flyers are grounded by Velonasaur is now based on health stat. – Attempt to fix issues with Velonasaur constantly draining stamina when minigun or aoe are interrupted at unintended times

– If Velonasaur doesn’t have a rdier, minigun aoe and minigun mode can no longer be used while based on a platform saddle – Reduced the activation radius for minigun mode to help issue with turret mode not always activating when it seems like it should – Fix for Velonasaur breath getting stuck

– Fix for Velonasaur stamina drain not working on tamed. – Fix for Velonasaur being able to ground boss flyers – Fixed stamina issues with Velonasaur getting in a state where it was stuck charging stamina without doing an ability. – Fixed issue with spines floating after a dino mesh is harvested too quickly. – Made Gacha’s corpse last longer, and also added the chance to harvest stone – Fixed bug where baby Gacha’s make crystals – Fixed bug where punching Gacha’s make them eat faster – Adjusted how much food Snow Owl pellets give – Reduced the max quality of generated items to a more appropriate amount – Increased Gacha affinity gained per level to match other dinos of similar size – Adjusted Gacha loot to skew towards lower quality rolls being more common – Set Gacha to have a lower chance of dropping an item when wild – Fixed bug where taming was always at 100% effectiveness – Fixed bug where taming didn’t reset when a different player/tribe started taming – Fixed bug where taming didn’t decay over time – Fix for Gacha’s sad effects not playing properly – Disabled ability to cryo Cryosick dinos – Disabled ability to cryo rafts and motorrafts – Speculative fix for Titan falling through floor – Fixed vine attack not showing on low fps servers – Health regen turned off after 1 hour post tame – Set food to 0 once they get downloaded to another server – Titans tame time – reduced to 1~ day tame same server (Both initial spawns and repeated summons) – Added min/hour display to cooldown timer, set CD for bosses to 6 hours. – Accumulated damage during Titan boss fight now determines quality of titan tame (was previously health at tame time)

– Wild Titans now deal 5x dmg to tamed Titans – Fixed stat reset when downloaded on a server – Made improvements to issue where Desert Titan would randomly fly away – All Titans now do significant dmg to OSD shield / crates

– Prevented all Titans from basing on any character – Increased rate of starvation by approximately 3x – Titans should no longer consume food in singleplayer
#Titan attacks ps4 recharge upgrade download
– Transmitter UI no longer shows Titan is downloadable during two hour download limit
#Titan attacks ps4 recharge upgrade Patch
Today’s ARK 1.81 patch is expected to fix all these errors. Unfortunately, since the last patch, many players were experiencing a number of performance issues. The previous big update was released with ARK: Extinction. Additionally, the ARK version 1.81 also includes fixes for issues related to crashing, UI bug, stuttering/lag, framerate drop, and more.
#Titan attacks ps4 recharge upgrade update
According to the official ARK 1.81 changelog, the new ARK Survival Evolved 1.81 update has added stability and performance improvements. ARK update 1.81 for PS4 is now available for players.
